Exploring different ways of creating a narrative using a digital approach.
My research will be an exploration into different ways of creating a narrative, digitally. This can be through the use of many different digitals programs. My main goal is to produce a digitally interactive comic using Flash. This comic can be structured as a non-linear narrative, so in essence it shall be a hyper-comic. As Daniel Merlin Goodbrey said “Infinitive canvas equals limitless space,”
Wednesday, 2 May 2012
Bibliograpy
Youtube:
Early Abstractions (1946 - 57) - http://www.youtube.com/watch?v=wcBGhWjqo_4&feature=player_embedded
Thought of You, by Ryan Woodward - http://www.youtube.com/watch?v=OBk3ynRbtsw&feature=player_embedded
Noggin the Nog, Noggin and the Pie, part 1 - http://www.youtube.com/watch?v=pTcStBUW2Ao&feature=player_embedded
Skin up baby Jesus - http://www.youtube.com/watch?v=Bn6Dq2UehSw&feature=player_embedded
VW stop motion animation commercial - http://www.youtube.com/watch?v=oZ6I2dz-WQY&feature=player_embedded
All New Yaris vs Gadget Guy Toyota UK TV Advert - http://www.youtube.com/watch?v=s-DYmVs3PNE&feature=player_embedded
Devendra Banhart, Carmensita - http://www.youtube.com/watch?v=k_QAPjtO2cA&feature=player_embedded
Stop motion animation. Claymation, Faces by Guldies - http://www.youtube.com/watch?v=IaFT9DXuEE4&feature=player_embedded
Stop motion tutorials. Claymation, how to: Flying objects - http://www.youtube.com/watch?v=J8EIQ1Voylo&feature=player_embedded
Websites
Home Stuck - http://www.mspaintadventures.com/?s=6
1000 words - http://browse.deviantart.com/?qh=§ion=&q=1000+words#/d23ifgd
Comics Launch Pad - http://www.comicslaunchpad.com/comicslaunchpad/home.html
My Cardboard Life - Pirates - http://mycardboardlife.com/2628
Menage a 3 :: Kind of Soft... - http://www.menagea3.net/?module=articles&func=display&ptid=17
Yu + Me page 003 - http://rosalarian.com/yume/?p=27
Yu + Me page 793/4 http://rosalarian.com/yume/?p=2166
Daniel Merlin Goodbrey - http://en.wikipedia.org/wiki/Daniel_Merlin_Goodbrey
Evaluation
When I originally picked this question ‘Exploring
different ways of creating a narrative using a digital approach.’ I was
influenced by Daniel Merlin Goodbrey, he has worked on various webcomic
projects that involved ‘digital mutations’ of comics as he likes to call it. This
includes hyper-comics that effect the sequence of events, outcome of events and
the point of view through which events are seen.
When I first started I looked into rota-scoping, since this
was going to be flash project I thought, okay this should turn out interesting.
The first few rota-scopes were pretty rough as I was looking into how to use
line with the movement, the more I did the more refined the technique got as
well as the line. My personal favourite in the series of rota-scopes would be
the V for Vendetta clip, I like the use of colour and line, as well as the fact
that the two characters are interacting with one another.
After the series of rota-scopes my next line of thinking was
I’ve done rota-scopes what about digital means of animating? So I started to
look into Claymation/stop motion. These experiments proved to be a lot harder
than rota-scoping. Both techniques are time-consuming as is everything in a
moving image. I did enjoy the stop-motion experiments; I produced a series of
little movies of them, lasting a few seconds (each has been saved as a gif file
for ease of access). With each Claymation I created I learnt something new each
time. The timing with the movement, how many frame per second should be shot,
you needed to be very precise with the movement of the little sculpture. If I had
gone into this with more time and looking into using this form of storytelling
I would’ve attempted to have characters interact with one another to create a
better dynamic.
Once I got over the initial excitement of stop motion I went
to look at flash and played around with its more basic features, motion tween.
I popped out a quick little experiment, as I’ve used it many times before in
the past I didn’t need to fully mess around with the feature.
I worked only once using photo and animation on top
throughout this entire project which is a shame I think, if I had more time I
would’ve looked into this more, it would’ve proved to be an interesting set of
experiments.
As I started nearing the deadline I began to look into how
some people have approached their own webcomics and made it successful by using
interactive means. I picked up a few techniques here and there and applied it
to flash and produced some rough experiments. I looked at creating buttons and
using those to turn pages, as well as clicking on certain panels to take you to
another page. Then I began to look at what you could do with using the mouse to
hover over a panel, which seems to be more fun and interesting compared to the
last. I made a few roughs for this again and experimented with layouts and ways
of changing image.
Once I was happy with the initial roughs I began to finalise
the artwork from Light up your Sky (LUYS) for the first page and created my
last experiment in this series. Overall I think this has been a successful
project, I’ve looked into different ways of experimenting using digital means,
made some animations stand out a lot more and had fun in the process of doing
so!
Tuesday, 1 May 2012
LUYS: Comic by ~Shaz-da-baz on deviantART
After cleaning up the linework and adding colour to this, I really do enjoy how it's turned out.
I did the artwork in Illustrator and then imported it into Flash, this way I keep a higher standard of quality to the linework, and it's easily edited in either program as they both are vector based.
LUYS
This is a really unrefined experiment. I wanted to see what I could do in flash with the roll over feature. I like it but I feel that compared to what the previous post contains this is a rough that needs to be worked on so the quailty is to a much higher standard.
This is a really unrefined experiment. I wanted to see what I could do in flash with the roll over feature. I like it but I feel that compared to what the previous post contains this is a rough that needs to be worked on so the quailty is to a much higher standard.
Mini Me
This is an experiment I did just to see how you can interact with a mouse. Hovering over the little figure causes her to frown, whilst hitting/clicking on her causes her facial expression to change to shock. I find it amusing and entertaining to just click. I will have to look into more little interactions like this.
This is an experiment I did just to see how you can interact with a mouse. Hovering over the little figure causes her to frown, whilst hitting/clicking on her causes her facial expression to change to shock. I find it amusing and entertaining to just click. I will have to look into more little interactions like this.
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